I just finished Overlord. I enjoyed it. It was entertaining. Not too challenging, but I enjoyed it.
The one big problem I had with it is that it wasn't polished. Maybe I'm holding it to an unreasonable Zelda standard of polish, but there were lots of dinky bugs in the game. For example, when fighting one of the final guys, there's a cut scene, and I swear that every single time I emerged from the cut scene, between 2 and 12 of my minions had become weirdly embedded in the boxes behind me. I pretty much had to write them off. It was annoying.
Plus, their object intersection code was clearly very poor. There was an obviously very large bounding box around pretty much every guy and every object, and it frequently felt like you were running into a magic, invisible forcefield. At one point, I found myself unable to go around a large boss who shouldn't have taken up more than half of the width of the passageway, and I died because of it. Just obnoxious shit like that.
I dunno...it didn't completely spoil the game, but it felt like it had been rushed out the door. I read online that there was a bug (that I fortunately didn't trigger) that could make it so that you would be unable to progress in the game. That's frankly inexcusable. It's poor game design.
So, basically, A for concept, C- for execution. You guys can do better. In the genre, I think Pikmin is strictly a better game, although it clearly doesn't have the humor. And it's a really weird Japanese game. And watching your pikmin die was fucking excruciating. Did they really have to show them drowning so graphically? *shudder*
But, I digress. I'm done with it. Now, I have Halo 3, Super Smash Brothers, Hellgate: London, and a variety of other games to look forward to. I'm also becoming slightly intrigued by BioShock...
(again, I'm never going to graduate)
Saturday, August 11, 2007
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